![]() ![]() Material Soloing helps troubleshoot complex shading networks In addition, since the release of Katana 5.0 last year, Foundry has introduced new subscription pricing. The update adds a new Material Soloing feature for previewing the output of parts of a shading network, and a new Performance tab and heat map ovelay for the Node Graph to help identify performance bottlenecks. Renderers that don’t support these features are still usable with Katana, but they don’t leverage its full benefit.Posted by Jim Thacker Foundry ships Katana 6.0įoundry has released Katana 6.0, the latest major version of its lighting and look development software. ass files, for each frame before rendering starts. In addition, deferred evaluation significantly simplifies pipelines by removing the need to write large scene data files such as RenderMan. Through this approach, very large scenes are easier to manage, and the resources needed to deal with them are reduced. ![]() At render time, they are passed scene descriptions in the form of a procedural recipe to be run inside the renderer. These are often called deferred evaluation and are able to recursively call other procedurals. ![]() Many renderers support procedurals that can be evaluated on demand. Scalability is also at the heart of rendering in Katana. Currently, Katana ships with the 3Delight renderer and accompanying renderer plugin, and an API that allows developers to support other renderers. ![]() The renderer connects to Katana through a renderer-specific plug-in. When it comes to rendering, Katana’s renderer-agnostic nature provides the flexibility to allow CG supervisors and pipeline engineers to select the appropriate renderer for the show or shot. Solving both problems was essential for dealing with the demands of highly complicated modern productions. Katana was developed from the ground up to address the problems of scalability and flexibility. ![]()
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